AI Insights · Timothy · April 2022
Top 5 Co-op Games Performance in Ghana for Q1 2022
Explore the performance trends of the top 5 co-op games on a unified platform in Ghana during Q1 2022, including weekly downloads, revenue, and active user metrics.
During the first quarter of 2022, the top 5 co-op games in Ghana showcased varied performance metrics, revealing intriguing trends in weekly downloads, revenue, and active user counts. The data, sourced from Sensor Tower, provides a comprehensive look at how these games fared in the market.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a steady flow in weekly downloads, starting at around 1.9K at the beginning of January and tapering off to approximately 1.2K by the end of March. Revenue peaked at $1.2K at the end of January and experienced fluctuations, ending the quarter at about $894. Active users hovered around the 20K mark, with minor fluctuations throughout the quarter.
PUBG MOBILE, published by Tencent Mobile International Limited, experienced a notable peak in downloads in the week of January 24, reaching around 2.7K before declining to approximately 808 by the end of March. Revenue showed a significant increase towards the end of the quarter, peaking at $914. Active users remained robust, starting at around 68.2K and slightly decreasing to 67.5K by the end of March.
eFootball™ 2024 from KONAMI maintained a consistent download rate, starting the quarter at around 3.9K and ending at approximately 3.1K. Revenue saw a peak of $627 at the end of January and remained relatively stable, closing the quarter at $558. Active users showed a slight increase, starting at 132.8K and ending at 136.4K.
Frost & Flame: King of Avalon by FunPlus International AG showed a low download rate, starting at around 460 and decreasing to about 163 by the end of March. Revenue peaked significantly at $1.4K at the end of January but generally remained lower, ending the quarter at $311. Active users saw a decline from 1.8K at the beginning of January to around 1.3K by the end of March.
Roblox from Roblox Corporation had a stable download rate starting at around 1.3K and ending at approximately 728. Revenue showed variability, peaking at $549 at the end of March. Active users remained relatively stable, starting at 16.9K and ending at 16.7K.
For more detailed insights and trends, visit Sensor Tower.